Orbital Vagaries

Travelling through the stars in 2170 AD.

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  • Character Cast
  • Ship's log
  • Space Actions
  • Gears
  • Mechanics
  • Hit location

Mechanics

We are using the basic core rules from GURPS Insterstellar Wars with the following exceptions:


  • Spaceships are converted to the GURPS Spaceships standards. 
  • Space combat and sensors is using GURPS Spaceships .
  • Trading is using many components of GURPS Far Trader.
  • The relevant equipment from GURPS Ultra-tech.

We are using the default present: 2170 AD.

Notes and houserules

  • Computers and software
  • Finance 101 for free traders
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